The Killing Game, Part II

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All heck breaks loose on Voyager when the "implanted" crewmembers invade the "secret German bunker." Things also get complicated when it turns out that the Hirogen have forced the Voyager crewmembers who were not in the simulation (like Kim) to install additional emitters in the rest of Voyager to expand the hologrid (the Hirogen were hoping to turn the entire ship into a holo-hunting ground)--problems for Kim as Voyager's systems get overloaded by the extra hologrid tech.

Fortunately, Janeway, Seven, and Doc manage to turn off all the implants in their crewmates using a method Janeway borrows from the French resistance--namely, tossing some dynamite into sickbay, where the control matrix for the implants is located (sickbay is toast in this ep). Janeway is wounded and captured, but manages to get the ear of the Alpha Hirogen (i.e., the leader). The Alpha Hirogen is concerned that his people are wasting all their lives looking for nothing but the thrill of the hunt, and are doomed to hunt themselves into extinction. Janeway makes a deal with him--if the Hiros leave, they can get some of Voyager's technology that might be helpful--replicator tech, holodeck tech, etc. The Alpha Hirogen is concerned enough about his race to agree, but his people turn against him and the fighting continues on board Voyager.

The Voyager crew finally beat the Hirogen back with a combination of good, old-fashioned firefights and shutting down the hologrid. The Hirogen agree to Janeway's original terms and leave, but with all the damage, Voyager is left a little worse for wear.